Score counter
A clean score counter for your card and board games. Open it and play : no setup, no ads, no distraction.




Getting started
Top half to increase, bottom half to decrease. In a hurry? Swipe to chain points.
No tiny buttons, no pop-ups to open : eyes on the game, not on the screen.
Need more? Press and hold a counter : a radial menu opens around your finger to rename the player, change their color, their die, or enter an exact value.

The app opens on the counter. No account, no tutorial : you play right away.
No banners, no purchases, no interruptions during play.
Everything stays on your device. No data collected, no tracking.
Every gain and loss is felt, without ever slowing the game down.
Features
Everything you need to track a game — and nothing you don't.
The standard mode, plus modes tailored for Yu-Gi-Oh!, Riftbound, Flip 7 and Emblems — the essentials, without the rules.
Up to twelve players or tokens on screen ; the grid adapts on its own.
Review every score change, grouped by turn.
Pace your games and timestamp moves when time matters.
Save your favorite settings and start a game in one tap.
About a dozen moods, subtle or spectacular, without changing your game.
In a duel for example, the opposite counter flips 180° : each player reads their score upright, on each side of the table.
From a duel to a big table : up to twelve counters on screen, each in its color, in two columns of six. The grid reorganizes itself to stay readable.

Modes adapted to each universe : we keep the essentials of the score — life points, tokens, win conditions — without bringing in all the rules.
You stay in control : the app counts, you arbitrate. Shortcuts when you want them, discreet when you'd rather just count.

Game modes
The standard mode opens the app. The four others capture the essentials of a game — life points, tokens, race to victory — without imposing its rules.
And it's just the beginning: more modes are coming!





Dice roll
Tap a counter's die : it tumbles in 3D then lands on its result, without leaving the game. Each counter picks its own.

Gallery
Visual feedback designed for each game, without getting in the way of the score.
In Rift mode, each gain offers three origins in one tap — Conquer, Hold or Ability — close to Riftbound's scoring.
The history keeps the nature of each point, and victory is celebrated with a golden animation.


Every change in life points has its visual feedback : a burst of sparks for a gain, a glowing slash for a loss.
The ember backdrop sets the mood without hiding the number.


Emblems mode animates every token : coins drop into the treasure when you win, and burn away when you lose.
The heraldic mood holds up to five players, each in their color.


Contact
Built solo. Your feedback shapes the next versions.
contact@servalscore.comServal Score is free and ad-free.
If you like the app, you can support me :